It's funny you mention Unleashed because I've recently seen a review saying that the werehog sections play a lot like God Of War and that it was originally conceived as a kind of third Adventure game and retains a lot of those concepts. And strangely, that makes me interested now, when I couldn't have cared less at the time. I was probably put off by the risk of yet again combining several gameplay styles into one game and building yet another pretty looking world that's going to be abandoned and forgotten about by the next game. Probably the reason for that is because what drew me in to SA1 was Knuckles and his story and exploration both in and out of the action levels and I was really let down when that was never touched on again. But now that I'm mostly over that it doesn't seem so threatening now to play a game and try to enjoy it for what it is without being too emotionally invested in it. And I'm guessing there were probably people who hated Knuckles' levels and even the whole "echidnas are basically Mayans" angle when I would've loved for that idea to have been spun off into its own game. All because at one time, I thought it was mind-blowing to see these giant pyramids with a bunch of lower-poly-than-Knuckles echidna NPCs skating across the map aimlessly.
It's funny you mention Unleashed because I've recently seen a review saying that the werehog sections play a lot like God Of War and that it was originally conceived as a kind of third Adventure game and retains a lot of those concepts. And strangely, that makes me interested now, when I couldn't have cared less at the time. I was probably put off by the risk of yet again combining several gameplay styles into one game and building yet another pretty looking world that's going to be abandoned and forgotten about by the next game. Probably the reason for that is because what drew me in to SA1 was Knuckles and his story and exploration both in and out of the action levels and I was really let down when that was never touched on again. But now that I'm mostly over that it doesn't seem so threatening now to play a game and try to enjoy it for what it is without being too emotionally invested in it. And I'm guessing there were probably people who hated Knuckles' levels and even the whole "echidnas are basically Mayans" angle when I would've loved for that idea to have been spun off into its own game. All because at one time, I thought it was mind-blowing to see these giant pyramids with a bunch of lower-poly-than-Knuckles echidna NPCs skating across the map aimlessly.