Had an idea similar to this, but my idea was having a first mission where the difficulty would gradually increase until end game difficulty. The mission is basically designed for you to fail eventually, but depending on how far you get you would unlock the various paths. Like if you got to a point you'd be able to pick the hardest path.
Had an idea similar to this, but my idea was having a first mission where the difficulty would gradually increase until end game difficulty. The mission is basically designed for you to fail eventually, but depending on how far you get you would unlock the various paths. Like if you got to a point you'd be able to pick the hardest path.