Star Fox fans are feeling the pain that Paper Mario fans felt when Sticker Star came out a few years ago. The Sticker Star developers revealed that they had designed a game with the tried-and-true gameplay of Paper Mario 2 but a new world to explore. But then Miyamoto threw out the design, made the devs create new gameplay (just because) and forced them to use the old Mushroom Kingdom setting and characters. The result was the worst Paper Mario game to date.
I've never really enjoyed a Star Fox game but I have to agree that the series has a fantastic aesthetic that really makes you want to explore this setting and its characters. The problem is that Miyamoto has no appreciation for world-building or fiction in general and actively fights attempts to expand the fiction in his pet series. And as much as I'd like to say he's just disconnected from his fans, the opinions I've seen him express about "casuals" lead me to believe that Miyamoto does know what customers want; he just doesn't care. He doesn't care about world-building, so his games don't have world-building. Simple as that.
Star Fox fans are feeling the pain that Paper Mario fans felt when Sticker Star came out a few years ago. The Sticker Star developers revealed that they had designed a game with the tried-and-true gameplay of Paper Mario 2 but a new world to explore. But then Miyamoto threw out the design, made the devs create new gameplay (just because) and forced them to use the old Mushroom Kingdom setting and characters. The result was the worst Paper Mario game to date.
I've never really enjoyed a Star Fox game but I have to agree that the series has a fantastic aesthetic that really makes you want to explore this setting and its characters. The problem is that Miyamoto has no appreciation for world-building or fiction in general and actively fights attempts to expand the fiction in his pet series. And as much as I'd like to say he's just disconnected from his fans, the opinions I've seen him express about "casuals" lead me to believe that Miyamoto does know what customers want; he just doesn't care. He doesn't care about world-building, so his games don't have world-building. Simple as that.