The article was to counter comments like this which keep saying that furry is special.
"Furry fandom is a niche thing, less than 0,01% of the population belong to it. And it's mostly an amateur passtime, most furries put little / no money into fandom-targeted products."
Only tangentially related. Even if most put little money into things, there are some that put large amounts of money in and I would wager that the majority has spent money on furry things at some point.
"Also, it has a commercial side, but I don't see how that's related (or inversely related) to originality or creativity."
It's not. That was one of the points I made.
"To keep it simple, the fandom members are creative / original because they do shit other people don't. They dress in animal costumes. They draw / keep trying to draw over the age of 16. And they write long-winded articles about furry-related stuff and put them up on websites. Most people who like videogames but not furry, in contrast, consume media, don't create it."
But they don't do things others don't do. I'm pretty sure there are cosplayers than there are furries.
There probably are more furries that keep drawing than the general population but that mixes up creativity with productivity. Is a furry that draws pictures more creative than someone who thinks up amazing new games but doesn't create them or are they just more productive? And there are plenty of anime and comic book fans who keep drawing, DeviantArt has 38 million members. Inkbunny has ~300 000.
I'm not sure most people who like video games don't create media. There are lots of small indie games and game creation engines. When I was in High School I played around with the OHRRPGCE and tries to make several games, I never actually finished them but there were plenty of finished games available. You also seem to forgot that games attract modders and there sites dedicated to modding games, especially Bethesda games. Mods that add whole new maps and quests. Don't forget that some big games like Counter Strike and Dota 2 began life as mods for other games, Half Life and Warcraft III in these cases. Even now, Dota 2 has user-made custom maps and cosmetics. And there are games like Mario Maker that only exist to let users make their own content.
"If all mankind minus one, were of one opinion, and only one person were of the contrary opinion, mankind would be no more justified in silencing that one person, than he, if he had the power, would be justified in silencing mankind."
~John Stuart Mill~
The article was to counter comments like this which keep saying that furry is special.
"Furry fandom is a niche thing, less than 0,01% of the population belong to it. And it's mostly an amateur passtime, most furries put little / no money into fandom-targeted products."
Only tangentially related. Even if most put little money into things, there are some that put large amounts of money in and I would wager that the majority has spent money on furry things at some point.
"Also, it has a commercial side, but I don't see how that's related (or inversely related) to originality or creativity."
It's not. That was one of the points I made.
"To keep it simple, the fandom members are creative / original because they do shit other people don't. They dress in animal costumes. They draw / keep trying to draw over the age of 16. And they write long-winded articles about furry-related stuff and put them up on websites. Most people who like videogames but not furry, in contrast, consume media, don't create it."
But they don't do things others don't do. I'm pretty sure there are cosplayers than there are furries.
There probably are more furries that keep drawing than the general population but that mixes up creativity with productivity. Is a furry that draws pictures more creative than someone who thinks up amazing new games but doesn't create them or are they just more productive? And there are plenty of anime and comic book fans who keep drawing, DeviantArt has 38 million members. Inkbunny has ~300 000.
I'm not sure most people who like video games don't create media. There are lots of small indie games and game creation engines. When I was in High School I played around with the OHRRPGCE and tries to make several games, I never actually finished them but there were plenty of finished games available. You also seem to forgot that games attract modders and there sites dedicated to modding games, especially Bethesda games. Mods that add whole new maps and quests. Don't forget that some big games like Counter Strike and Dota 2 began life as mods for other games, Half Life and Warcraft III in these cases. Even now, Dota 2 has user-made custom maps and cosmetics. And there are games like Mario Maker that only exist to let users make their own content.
"If all mankind minus one, were of one opinion, and only one person were of the contrary opinion, mankind would be no more justified in silencing that one person, than he, if he had the power, would be justified in silencing mankind."
~John Stuart Mill~