About the game itself I liked it enough to finish it, which given that I didn't finish Black/White is saying something.
I think the main reason was that the paths were designed so that you could forage forward more easily, but could explore if you really wished to. Appealing to both the time rushed and the inquisitive explorer alike.
About the game itself I liked it enough to finish it, which given that I didn't finish Black/White is saying something.
I think the main reason was that the paths were designed so that you could forage forward more easily, but could explore if you really wished to. Appealing to both the time rushed and the inquisitive explorer alike.