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Nice looking art
furries and giant insects reminds me of the "Spellsinger" books. It mentions inspiration from favorite fantasy authors, I wonder which ones.

the concept of MMO's needs defending to me. I get the appeal as a thing to explore for a day but how much time should a person devote to that kind of activity? Ever hear people call them "the treadmill that makes you fat?" And the reason they are so successful- users are a tool to expand companies when they generate content... you serve them and pay for it. Storytelling with these grandiose worlds is cool and all but there's a value to limits and having a storyteller guide it with a personal vision. Or if it's about play, there's a whole topic about closed vs open ended imagination. and if doing "cooking" in a game, what about cooking something real instead of a bag of cheetos by the computer?

These newfangled MOO's are ruining the youth! In my day, kids only got to play the checker board after they milked the cows and pitched a barn full of hay... (shakes cane)

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