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To be fair, I DO make a character's anthropomorphism matter -- each species has their own unique build, their unique sense of sight, smell, etc. Mine just don't do it to the extremes that many people seem to require.

Also, and this is what I'm mostly battling against, my characters are furry because I chose to make them so. With doing this, as I said, I play on different species traits, but this isn't done because I feel a need to use those traits. I'm a furry; anthropomorphic characters appeal to me, and so I use them.

So in a nutshell, I have story turns (like smelling a particular scent) happen because the characters are anthro, as opposed to putting anthro characters into a story because I need a specific plot point to happen. Everything is character-driven -- which is how any story should be, in my opinion.

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