He made it work, it ran smoothly, particularly the platforming parts, the combat needs a bit of tweeking, too many enemies necessitate a run and gun strategy. Only the the bosses required melee, and doing the one that could fight back was a pain, but I found a way to trick it to my advantage (while doing this he also glited and jumped through a side wall and got stuck, which helped my chances immensely)
If he's going to continue I would suggest trying to introduce an enemy type where the player would find the sword preferable. But as far as wanting to live through the levels, swordplay is suicide as it stands.
He made it work, it ran smoothly, particularly the platforming parts, the combat needs a bit of tweeking, too many enemies necessitate a run and gun strategy. Only the the bosses required melee, and doing the one that could fight back was a pain, but I found a way to trick it to my advantage (while doing this he also glited and jumped through a side wall and got stuck, which helped my chances immensely)
If he's going to continue I would suggest trying to introduce an enemy type where the player would find the sword preferable. But as far as wanting to live through the levels, swordplay is suicide as it stands.